On this page, I share lectures, appearances and invited talks. Completing the archive and adding the PDFs is on my to-do list.

  • Riemer van Rozen. “A Live Programming Tutorial that uses Game-Based Learning”. In: ICT.Open, April 10–11 2024, Jaarbeurs, Utrecht, The Netherlands. Demo. 2024
  • Riemer van Rozen. “Game-Based Learning through Game Design and Live Programming”. In: Game-Based Learning Meetup, April 3rd 2024, Amsterdam University of Applied Sciences, Amsterdam, The Netherlands. Invited talk. 2024
  • Anders Bouwer, Daan van Smaalen, and Riemer van Rozen. “Games Ontwerpen voor je Onderwijs”. In: ACTIEFFABRIEK, March 21st 2024, Benno Bremselahuis, Amsterdam University of Applied Sciences, Amsterdam, The Netherlands. Workshop. 2024
  • Riemer van Rozen. “Towards an Omniscient Debugger for Change-Based DSLs”. In: Agile Language Engineering, Inria CWI Associate Team, ALE, December 18–19, 2023, Inria, Rennes, France. Invited talk. 2023
  • Riemer van Rozen. “Enabling Technology for Live Programming”. In: Language Developer’s Meetup (LangDev), November 14–15 2023, Dutch Tax Authority, Rijkskantoor de Knoop, Utrecht, The Netherlands. Lecture. 2023
  • Riemer van Rozen. “Zelf Leuke Spelregels Ontwerpen”. In: CWI Open Dag, Weekend van de Wetenschap, October 7th 2023, CWI, Amsterdam, The Netherlands. Lecture, demo and workshop. 2023
  • Riemer van Rozen. “Putting the PL in GamePLay”. In: 3rd VERSEN Workshop on Programming Languages in the Netherlands (PLNL), June 16th 2023, Doelenzaal, University of Amsterdam, The Netherlands. Lecture. 2023
  • Riemer van Rozen. “Live Programming requires Enabling Technology”. In: ICT.Open, April 19–20 2023, Jaarbeurs, Utrecht, The Netherlands. Poster. 2023
  • Riemer van Rozen, Anders Bouwer, and Karel Millenaar. “Towards a Unified Language for Card Game Design”. In: Foundations of Digital Games, April 11—14 2023, Lisbon, Portugal. Poster. 2023
  • Riemer van Rozen. “Live Programming makes Code come Alive”. In: 11th Student Congress on Awesome IT, May 12th 2023, LAB42, University of Amsterdam, Amsterdam, The Netherlands. Lecture. 2023
  • Riemer van Rozen.“Live Programming Requires Enabling Technology”. In: Strumenta Virtual Meetup, March 21st, 2023. Invited talk. 2023
  • Riemer van Rozen. “TEL: A DSL for Defining Live Modeling Languages”. In: Agile Language Engineering, Inria CWI Associate Team, ALE, May 23—25, 2022, Inria, Rennes, France. Invited talk. 2022
  • Riemer van Rozen. “Languages of Games & Play: A Systematic Mapping Study”. In: 9th Student Congress on Awesome IT, April 9th 2021, University of Amsterdam, Amsterdam, The Netherlands. Online lecture. 2021
  • Riemer van Rozen. “Supporting Technology for Live Modeling”. In: Symposium on Live Game Design, February 27th, 2019, Volkshotel, Amsterdam, The Netherlands. Invited talk. 2019
  • Riemer van Rozen. “Languages of Games and Play: A Systematic Mapping Study”. In: Symposium on Live Game Design, February 27th, 2019, Volkshotel, Amsterdam, The Netherlands. Invited talk. 2019
  • Riemer van Rozen. “Towards Live Domain-Specific Languages”. In: IPA Fall Days on Models in Software Engineering, November 2nd 2018, WestCord Hotel de Veluwe, Garderen, The Netherlands. Lecture. 2018
  • Riemer van Rozen and Tijs van der Storm. “Towards Live Domain-Specific Languages”. In: Agile Language Engineering, ALE, Inria CWI Associate Team, March 27–28, 2017, Inria, Rennes, France. Invited talk. 2017
  • Riemer van Rozen. “Live Game Design”. In: The Dutch National Symposium of Software Engineering (SEN 2016), January 21st 2016, CWI, Amsterdam, The Netherlands. Poster. 2016
  • Riemer van Rozen. “Live Domain-Specific Languages”. In: The Dutch National Symposium of Software Engineering (SEN 2016), January 21st 2016, CWI, Amsterdam, The Netherlands. Poster. 2016
  • Riemer van Rozen. “Live Adaptation of Games with Micro-Machinations: Case study with IC3D Media”. In: Symposium on Automated Game Design, July 8th 2015, Volkshotel, Amsterdam, The Netherlands. Invited talk and workshop. 2015
  • Riemer van Rozen, Daniel Karavolos, and Stefan Leijnen. “Tools for Adapting Game Mechanics and Mixed-Initiative Level Design”. In: Symposium on What’s Next for Procedural Content Generation (WNFPCG), November 10–11 2014, IT University of Copenhagen, Copenhagen, Denmark. Invited talk. 2014
  • Loren Roosendaal and Riemer van Rozen. “Live Game Software Verbeteren”. In: Symposium on Early Quality Assurance in Software Production (EQuA), November 21st 2014, Fontys University of Applied Sciences, Eindhoven, The Netherlands. Invited talk. 2014
  • Riemer van Rozen. “Interactive Workshop on Adapting Game Mechanics with Micro-Machinations”. In: Symposium on Automated Game Design, Sept. 17th 2014, Hotel Casa, Amsterdam, The Netherlands. Invited talk. 2014
  • Riemer van Rozen. “Taaltechnologie voor Betere Game Software”. In: Symposium on Early Quality Assurance in Software Production (EQuA), July 26th 2013, Fontys University of Applied Sciences, Eindhoven, The Netherlands. Invited talk. 2013
  • Riemer van Rozen. “Static Analysis of Lua”. In: CWI Lectures on Understanding Software, June 14th 2012, CWI, Amsterdam, The Netherlands. Poster. 2012