Foundations of Digital Games 2025
University of Vienna — © Universität Wien
Graz University of Technology
Papers
- Maintenance in Procedural Level Design: Lessons from Ludoscope
Daria Protsenko, Joris Dormans, and Riemer van Rozen — PCG Workshop. Preprint - LogiCraft: A Game Modification Framework for Learning Propositional Logic
Tamara Dobler, Lorenzo Galeotti, and Riemer van Rozen — Workshop on Tabletop Games. Preprint - Towards Didactics-Driven Development of Educational Games
Anders Bouwer and Riemer van Rozen — PCG Workshop. Preprint - Live Game Design: Prototyping at the Speed of Play
Riemer van Rozen — FDG main track. Preprint
Conference website: https://fdg2025.org
Workshop on Live Game Design
The Live Game Design Workshop explores how better tools can empower creators, accelerate prototyping, support education, and make game design more engaging, intuitive, and alive.
The workshop will feature:
- An industry keynote by Joris Dormans on Generative Progress
- A hands-on mini game jam. Bring game designs to life in minutes! (see Paper 4)
- An interactive panel discussion
Organizers: Riemer van Rozen, Daria (Dasha) Protsenko, and Anders Bouwer
Full program and details: https://livegamedesignworkshop.github.io