University of Vienna — © Universität Wien
Graz University of Technology

Papers

  1. Maintenance in Procedural Level Design: Lessons from Ludoscope
    Daria Protsenko, Joris Dormans, and Riemer van Rozen — PCG Workshop. Preprint
  2. LogiCraft: A Game Modification Framework for Learning Propositional Logic
    Tamara Dobler, Lorenzo Galeotti, and Riemer van Rozen — Workshop on Tabletop Games. Preprint
  3. Towards Didactics-Driven Development of Educational Games
    Anders Bouwer and Riemer van Rozen — PCG Workshop. Preprint
  4. Live Game Design: Prototyping at the Speed of Play
    Riemer van Rozen — FDG main track. Preprint

Conference website: https://fdg2025.org

Workshop on Live Game Design

The Live Game Design Workshop explores how better tools can empower creators, accelerate prototyping, support education, and make game design more engaging, intuitive, and alive.

The workshop will feature:

  1. An industry keynote by Joris Dormans on Generative Progress
  2. A hands-on mini game jam. Bring game designs to life in minutes! (see Paper 4)
  3. An interactive panel discussion

Organizers: Riemer van Rozen, Daria (Dasha) Protsenko, and Anders Bouwer

Full program and details: https://livegamedesignworkshop.github.io