Live Game Design Symposium
Invitation. We cordially invite you to the afternoon Symposium on Live Game Design, which will be held at the Volkshotel in Amsterdam on Wednesday February 27th. For three years, visionary game businesses, excellent students, passionate lecturers and well-known researchers have worked on technical applied research on Live Game Design. At the concluding symposium, we will present project results and discuss next steps. We hope that you will join. Registration is mandatory but free.
Thanks to everyone who participated and helped make the symposium a memorable event!
Late registration: We still have a few spots available. Please contact Riemer or Anders.
Date: Wednesday February 27th, 2019.
Location: Volkshotel, Wibautstraat 150 Amsterdam.
Please find details on the registration and the schedule below.
Results
The symposium will present the results of the applied research project Live Game Design (Live Intelligent Visual Environments for Game Design). This includes technology, languages and tools for game design, the results of related student projects, and the results of the three case studies with companies: Ludomotion, Firebrush Studios and IC3D Media.
Discussion
We also look forward to what’s next. What are the technical challenges Dutch game developers are facing? How can applied research into visual programming languages, tools and procedural content generation help? How can teams of students, lecturer/researchers and practitioners work together tackle these challenges in the coming years?
Registration
Registration is required. Please contact us via (livegamedesign@gmail.com) before Tuesday February 12th if you wish to participate. Participation (including optional lunch) is free, but limited spaces are available.
Preliminary Program
Please note that the schedule below may still change.
Time | Activity |
---|---|
11:00 - 11:30 | Project meeting (project partners) |
11:30 - 12:15 | Future outlook discussion (project partners, invitees) |
12:15 - 13:15 | Lunch (confirmed symposium participants) |
13:15 - 13:30 | Opening: Exploring the Design Space with Live Game Design Tools, Anders Bouwer (HvA) |
13:30 - 13:50 | Keynote: Semi-Automated Exploration of Game Design Space, Mark J. Nelson (American University, Washington DC) |
13:50 - 14:05 | Narrative World Generation, Rafael Bidarra (TU Delft) |
14:05 - 14:20 | Presentation about case study with IC3D Media, Loren Roosendaal (Knowingo) |
14:20 - 14:35 | Coffee Break |
14:35 - 14:50 | Wonderful Design: Applying Appraisal Theory to Procedural Level Generation, Rosa Corstjens (HvA, Ludomotion) |
14:50 - 15:05 | Measuring Quality of Grammars for Procedural Level Generation, Quinten Heijn (UvA alumnus) |
15:05 - 15:20 | Supporting Technology for Live Modeling, Riemer van Rozen (HvA, CWI) |
15:20 - 15:30 | Live Modeling with Micro-Machinations, Ferdy van Den Hoed (HvA, Firebrush Studios) |
15:30 - 15:45 | Data Science for Educational Gameplay Design: Opportunities & Pitfalls, Mossa Merhi Reimert (HvA, Knowingo) |
15:45 - 16:00 | Coffee Break |
16:00 - 16:15 | Languages of Games and Play: A Systematic Mapping Study, Riemer van Rozen (HvA, CWI) |
16:15 - 16:30 | Code Arena: Battling code clones in Minecraft with Rascal, Sander Meester and Simon Baars (UvA, Master of Software Engineering) |
16:30 - 16:50 | Future outlook |
16:50 - 17:00 | Concluding remarks |
17:00 - | Drinks |